![]() ![]() More recently, she has joined the virtual production realm as Marketing & Business Development Executive for Versatile Media. Roula has spent over 25 years in the post-production and visual effects industry in areas that include producing, sales, marketing and business development for film, television, commercials and gaming cinematic projects for several markets including Latin America. Marketing and Business Development Executive // Versatile Media Ltd. Laurie has been an active member of the Visual Effects Society for over 9 years, serving on the Executive Committee and the Bay Area Board of Managers. Laurie is no stranger to the digital production process having previously worked in production and managerial roles at companies such as Phillips Interactive Media, Lucasarts Entertainment and AOL. Notable clients included Dreamworks Animation, MPC, and Blue Sky. Based in Los Angeles, Laurie has spent the past decade building and running her own recruitment consultancy business, VFX Scout, delivering full-cycle recruitment across global clients in VFX, games and interaction design. With over 15 years' experience in recruiting and talent acquisition roles within the industry, Laurie's expertise lies in building and managing creative and technical teams. Laurie Blavin recently returned to Scanline VFX as Global Head of Talent Acquisition. Peabody & Sherman, How To Train Your Dragon, Super 8, Iron Man, Pirates of the Caribbean: At World's End) Global Head of Talent Acquisition // Scanline VFX His background in working with and for world-renowned studios such as DNEG, Framestore, Clear Angle Studios, ILM, BBC Tunisia, and academic institutes such as NCCA Bournemouth, Arts University Bournemouth, Filmakademie and The Animation Workshop, feeds into his ongoing connections with industry bodies which provide Computer Animation and Visual Effects training and courses. ![]() Jahirul Amin is a Computer Animation and Visual Effects Trainer and Consultant specialising in designing and delivering courses to create solid and diverse production-ready skills. ( Avengers: Endgame, Fantastic Beasts: The Crimes of Grindelwald, Mission: Impossible – Fallout, Bohemian Rhopsody) Website // IMDb // Facebook // Instagram // Twitter // LinkedInĬomputer Animation and Visual Effects Trainer and Consultant // CAVE Academy Hugo is also a content creator on YouTube and Twitch with his channel Hugo's Desk and he is the co-host of the VFX Notes Podcast with Ian Failes from Befores & Afters. He is also very active as a teacher and lecturer of Visual Effects, making keynotes in festivals all over the world in partnership with BenQ, Foundry, ActionVFX and Ftrack. Most recently Hugo worked as a VFX Supervisor for Sony Playstation and worked as a Film Director for Rebellion Studios directing the cinematic trailer for Sniper Elite 5. In 2014 Hugo joined Fire Without Smoke as a Director and Visual Effects Supervisor, working on trailers for games studios like CCP, Ubisoft, Deep Silver, Square Enix, Sony, Warhammer, etc. In 2010 he joined The Mill London as a VFX Supervisor and as Head of the Nuke Department where he worked with clients like Audi, Adidas, Nike, IKEA, Panasonic, Discovery Channel, Sony, Activision, Ubisoft, to name a few. After finishing his Fine Arts degree, he worked in Portugal and Sweden before moving to the UK where he was a freelancer for several years. Hugo Guerra is an award-winning Director and VFX Supervisor. ( Sniper Elite 5, Vermintide 2, Homefront the Revolution, Just Cause 3) We discuss the positive and negative effects this boom has had on studios, talent and education & training. Bringing new creative and technical challenges there’s no better time than now for a VFX artist to thrive! An exciting time for many, but for some, potentially quite daunting. With virtual production and new technologies taking a big leap forward, so does the learning curve. ![]() Studios large and small are actively hiring and growing their teams with the abundance of work rolling in. The industry is bursting with new work and new opportunities. There’s a lot to be excited about in 2022. As audience demand for more content increases, the VFX business is bigger and busier than ever before. ![]()
0 Comments
Leave a Reply. |